Thursday, 27 April 2017

Final Opening Scene

GAME ON:






Link: https://www.youtube.com/watch?v=16MUj5NL7NU

Overall: Difficulties encountered when editing

  • A problem we faced when editing was when did our jump cut from the protagonist's house to the next location (Tunbridge Wells). Our aim was to make it look like she ran a long way but due to camera movements we couldn't get the should we wanted. So we re-filmed of her running and in the end we had roughly 0.8 seconds of her running then cut out 6 seconds in between the next running scene to look realistic. 

  • When we chose our background music we realised that the beat didn't drop where we intended which is when the jump cut happens from the house to Tunbridge Wells. Even if we had moved it further to where we wanted, the beginning of the scene would not have music which doesn't work well. To fix this we managed to have a few seconds of silence in the beginning which led to the beat drop when our protagonist got out of her chair which looked good. 

  • Another problem we faced was when the other characters spoke on the last scene. There was background noise which meant that it was not clear when the characters spoke. To fix this, we had to mute that video and record a separate voice over on top. After numerous attempts, we managed to match the audio and video making the quality of our opening scene more professional. We raised the volume of the characters voice over to make it clear and faded the music in and out whenever they spoke. 

Sunday, 23 April 2017

Sound

Sound plays a major part of any film production, and so we hope to in cooperate the following sounds in our opening scene.

Background Music (non-diegetic sound):

Research into the action genre shows that high paced upbeat music is key, and so we hope to find something similar to this by looking for copyright free music on YouTube and perhaps look into buying a certain piece of websites similar to audio jungle. 

We hope to use music with various beat drops so that we can edit our jump cuts accordingly to convey a sense of motion and mystery. As the background music will be the most prominent piece of sound, we will use few diegetic sounds over the top so that everything flows together nicely without something looking out of place.

Water Splash (diegetic sound):


When an actor has been bumped into, the water falls from her cup and onto the ground, revealing Joe Lee, adding a sound effect of the water splashing will help reinforce this moment of chaos and draw the audiences attention to the credit. 

We will plan and use the sound from the splash it self rather than using post production sound effects as it will be easier to pair the sound with the action instead of trying to match them up in post.

Phone Ping (diegetic sound):


Near the start, we plan for it to be quiet whilst the camera moves around the table, and so when the phone pings this will start the action and get things moving. 

When this happens it draws attention to the phone as the camera switches angles so that the audience cant see what's on the phone creating suspense as they wonder why the character is rushing to leave the house. We will use a sound effect from the iMovie library or download one off YouTube.




Further Research



In this presentation, I have included all of my recent developed research to help get a better understanding when creating our opening scene. 

Font (Our Title)

As we have chosen a specific theme within the action genre, being comedy/gamer/sci-fi, we will also need a specific font to accommodate this. iMovie's default fonts are not suitable for our film as they appear too basic and boring, meaning we had to look elsewhere for our desired look.
A website called 'dafont' has a vast array of different types of lettering, and so below is a collage of possible iconography examples associated with our genre.



We choose the style called 'gameplay' and so downloaded it to the computer, from here we had to google how to 'add a font to macs' and so followed the steps to completion. 
Now we were able to use a specific font within iMovie, we could then change the colour. 
We choose a dark greenish colour to represent a hacker type feel which matches the mise en scene throughout our opening.



Action/ Comedy Conventions & Iconography

Conventions:
There are some major icons in action/comedy movies, particularly movies which are gadget based, including things like phones, laptops, hard drives, gadgets and other pieces of technology. 
Also there are often many cars in action and there are usually guns, and other weapons. Below is a mind map of the main conventions used in these sorts of movies.

The main protagonist/s are usually male and are a police officer, spy or something similar to that, also the side kick is usually quite innocent and weak which adds the comedic aspect to the film. This is scene in movies like Hot Fuzz. 









Iconography:




An action/ comedy can consist of:

  • Two main characters as 'partners in crime' (one clever the other dumb).
  • Bright lighting/ warm colours.
  • Slow motion for epic moments.
  • Props such as weapons (guns), drugs and silly props like water guns to make fun of something serious. 
  • Chase scenes.
  • Chaos such as smashing through windows.






BBFC Rating

Films classified 12A and video works classified 12 contain material that is not generally suitable for children aged under 12. No one younger than 12 may see a 12A film in a cinema unless accompanied by an adult. Adults planning to take a child under 12 to view a 12A film should consider whether the film is suitable for that child. To help them decide, we recommend that they check the BBFCinsight for that film in advance. No one younger than 12 may rent or buy a 12 rated video work.

DISCRIMINATION
Discriminatory language or behaviour must not be endorsed by the work as a whole. Aggressive discriminatory language or behaviour is unlikely to be acceptable unless clearly condemned.

DRUGS
Misuse of drugs must be infrequent and should not be glamorised or give instructional detail.

IMITABLE BEHAVIOUR
No promotion of potentially dangerous behaviour which children are likely to copy. No glamorisation of realistic or easily accessible weapons such as knives. No endorsement of anti-social behaviour.

LANGUAGE
There may be moderate language. Strong language may be permitted, depending on the manner in which it is used, who is using the language, its frequency within the work as a whole and any special contextual justification.

NUDITY
There may be nudity, but in a sexual context it must be brief and discreet.

SEX
Sexual activity may be briefly and discreetly portrayed. Moderate sex references are permitted, but frequent crude references are unlikely to be acceptable.

THREAT
There may be moderate physical and psychological threat and horror sequences. Although some scenes may be disturbing, the overall tone should not be. Horror sequences should not be frequent or sustained.

VIOLENCE
There may be moderate violence but it should not dwell on detail. There should be no emphasis on injuries or blood, but occasional gory moments may be permitted if justified by the context. Sexual violence may only be implied or briefly and discreetly indicated, and its depiction must be justified by context

(Source: http://www.bbfc.co.uk/what-classification/12a-and-12)

Our film would be classed as a 12 because:
  • There is moderate language and occasionally there may be strong language used for comedy purposes.
  • There's no emphasis on injuries or blood.
  • There may be moderate violence but only for comedic purposes. 
  • There are no graphical images or frequent crude content on sex.
When asked about what age rating our film would be the majority of people said 12/12A, and one being PG. This shows that just from our opening scene people are able to get a feel for what the rest of the film will be like and whether it will be suitable to watch or not.